Aurelia
Aurelia
Psyche Main DPS
- Rarity
- A
- Element
- Psyche
- Arc
- Plasma
- Role
- Main DPS
- Version
- 1.0
- Tier
- T2
Overview
A free Psyche A-rank Main DPS gifted at launch. Cheap to invest in and highly versatile, she's the most reliable early-game damage partner for new players.
Analysis
Aurelia is a music-themed Main DPS whose skills are named after musical terms like legato, staccato, and mordent. She can ride a jellyfish for fast movement, producing a jellyfish impact when she nears enemies. Her Ultimate, Cadenza Aria, enters the Cadenza state. Low investment cost and good mobility make her a beginner-friendly damage pick.
Profile
- Gender
- 女性
- Birthday
- 3月9日
- CN VA
- 葛子瑞
- JP VA
- 高橋花林
Base Stats (Max Lv.)
Values cross-referenced from English wikis; in-game data is authoritative.
- HP
- 11,878
- ATK
- 604
- DEF
- 727
- CRIT Rate
- 5%
- CRIT DMG
- 50%
Skills
Skill names follow English wiki naming; in-game names are authoritative.
A Cappella
Aurelia swings her conductor's baton for up to 4 consecutive attacks, dealing Psyche DMG. This is the foundation of her basic-attack rotation and Crescendo stacking.
Staccato
Hold Dodge while moving and Aurelia rides a jellyfish for sustained high-speed movement; while enemies are nearby, she automatically generates jellyfish blasts at intervals — her main source of damage in the Cadenza state.
Spiccato
Swings the baton in the air then drops quickly, dealing AoE Psyche DMG on landing.
Syncopation
Cast after a perfect dodge into a basic attack, dealing AoE Psyche DMG and deducting extra Break value.
Cadenza Aria
Deals one instance of AoE Psyche DMG and enters the Cadenza state for 12 seconds.
Dissonance
Commands the jellyfish to launch a surprise strike, dealing AoE Psyche DMG on hit.
Canon Chorus
Aurelia gathers her jellyfish swarm, dealing 6 instances of AoE Psyche DMG and slightly pulling enemies together.
Crescendo
Each time a jellyfish blast hits an enemy, ATK increases by 1% (up to 10 stacks; cap raised to 20 stacks after Eidolon 6).
Skill Multipliers
Multipliers from English wikis; may change by version. In-game data is authoritative.
- Basic Attack — A Cappella Hit 1
- 34.7%
- Basic Attack — A Cappella Hit 2
- 63%
- Basic Attack — A Cappella Hit 3 (projectile)
- 30% ×3
- Basic Attack — A Cappella Hit 4
- 9.9% ×4
- Plunge Attack
- 130%
- Hold Dodge Projectile
- 25.8%
- Critical Riposte
- 195%
- Special Critical Riposte Projectile
- 40% ×4
- Skill — Cadenza Aria (Redirect Skill) DMG
- 100%
- Skill — Cadenza Aria Projectile Enhancement
- 70%
- Ultimate — Canon Chorus
- 89% ×5 + 55.2%
- Support Skill — Dissonance
- 200%
Eidolons / Awakening (M1–M6)
Eidolon effects per English wikis; in-game names are authoritative.
Futuristic Prelude: While in the Cadenza state, CRIT Rate +15%.
Unique Melody: After a successful perfect dodge or casting Dissonance (Support Skill), enter the Cadenza state for 5 seconds; if already in Cadenza, extend it by 5 seconds, up to a max of 12 seconds.
Trio Rest: While in the Cadenza state, Ultimate Canon Chorus DMG +20%.
Staff Gap: When casting Staccato, Aurelia's DEF +20%.
Simple Melody: Ultimate Canon Chorus CRIT Rate +15%.
Bygone Fugue: Crescendo stack cap raised to 20 (up to +20% ATK); casting Cadenza Aria grants 10 stacks of Crescendo.
Signature Arc
Stellar Veil
Passive "Aqua Astra": the wearer's Psyche DMG +12%; when dealing Psyche DMG, CRIT DMG +2% for 5 seconds, stacking up to 10 times (triggers at most once every 0.1 seconds). An S-rank Arc (the character Aurelia herself is A-rank), obtained free as the signature Arc from the login event.
Aurelia — FAQ
Is Aurelia free? How do I get them? +
Aurelia is a free A Psyche character available at launch in Neverness to Everness (NTE) — no gacha needed, a reliable Main DPS for early game.
Is Aurelia worth building? +
Aurelia is rated T2 (usable) by the community, in the Main DPS role. If you already own them and your team needs this role, they're worth prioritising.
Who voices Aurelia? +
JP VA: 高橋花林; CN VA: 葛子瑞.
Same-element characters
Other Psyche characters — handy for teams and elemental reactions.
Player-compiled data; actual values and mechanics follow the live game. Spotted an error? Let us know.