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NTE Gear System Complete Guide: All 12 Cartridge Sets + Module Mechanics + 17-Character BiS Endgame Builds
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NTE Gear System Complete Guide: All 12 Cartridge Sets + Module Mechanics + 17-Character BiS Endgame Builds

Deep dive into the Gear (Cartridge + Module) system in Neverness to Everness (NTE) — all 12 set bonuses, the "what you see is what you get" substat mechanic, the 6 Rabbit Hole domain mappings, best builds per character, and the F2P endgame route.

Published: 2026/05/24

Key takeaway: Gear (Cartridge) is NTE’s set-equipment system, made up of the Cartridge + Module. Version 1.0 has 12 sets total (6 elemental + 6 universal), and substats are “what you see is what you get” and permanently fixed (this is NTE’s biggest selling point for artifact players). Farming location: the Rabbit Hole domain (Cape Square, unlocked at Hunter Lv 10), whose 6 nodes map to the 12 sets. F2P new-player must-grab: the free Lost Radiance from Exploration Guide Lv 8; the 3 universal staples: Lost Radiance, Shadow Creed, and Fireflies and the Forest.

Arcs are weapons, Gear is set equipment — together they form the two great equipment systems of NTE character progression. What makes the Gear system most special is its “what you see is what you get” design — substats are permanently fixed, completely retiring the pain of re-rolling artifacts. This article organizes all of Gear’s mechanics, sets, domains, builds, and new-player routes in one place.

1. What Is Gear (Cartridge + Module)

A Two-Part System

NTE’s “Gear” is not a simple five-piece set; it’s composed of two parts:

  • Cartridge: defines the “script / set type,” with a 4×5 = 20-cell grid
  • Module: a puzzle piece (in 2-, 3-, and 4-cell shapes) that fills the grid like Tetris

Filling in enough Modules activates the set bonus:

ConditionActivated Effect
Fill in 2 Modules of the matching shape2-piece (Epic) bonus
Fill in 4 Modules of the matching shape4-piece (Legendary / endgame) bonus

Module Shape Categories

TypeCellsShapeTraits
Type Ⅱ2 cellsHorizontal/vertical barSmallest, used to fill gaps, lower stat values
Type Ⅲ3 cellsL-shape / straight (vertical/horizontal)Medium, preferred by most characters
Type Ⅳ4 cellsSquare / long barLargest, highest stats but hardest to place

Character shape preference: each character has a “preferred Module type,” and placing the preferred type grants an extra stat bonus. For example: Sakiri prefers Type Ⅲ, gaining 9% psychokinetic damage per Type Ⅲ piece. Type Ⅱ-specialized characters: Nanally, Jiuyuan, Fadia.

2. The Core Difference vs. Artifacts / Drive Discs

This section is the Gear system’s most important selling point:

NTE GearGenshin artifacts / ZZZ Drive Discs
SubstatsAll visible from the start, permanently fixedRandom + random reinforcement on upgrade ❌
Upgrade painNone (what you see is what you get)Enormous (re-roll loop)
Can you re-roll substats?❌ No❌ No (but with random reinforcement)
Pity system✅ Weekly shop pity of 3 orange ModulesLess generous
F2P endgame speedFar fasterSlow
Leveling the wrong characterMost materials refunded on dismantleLarge loss

For players tired of the random substat re-rolling of artifacts, this is NTE’s biggest draw.

3. The Complete 12-Set List

A. The Six Elemental Sets (One Per Element)

Set (EN)2-Piece4-PieceBest Characters
Lost RadianceCosmos DMG +10%For 20s after the Ultimate, damage ignores 25% DEF (does not stack)Esper Zero, Hotori, Chiz, Cosmos Main DPS / Sub-DPS
Crimson: Twin ButterfliesIncantation DMG +10%When the team deals Incantation damage to enemies, self ATK +6% (up to 6 stacks = +36%), each lasting 10sBaicang, Edgar (damage builds)
Fireflies and the ForestHP DMG +10%When the team deals HP damage to enemies, self crit DMG +8% (up to 7 stacks = +56%), works from the backline tooNanally, Mint, Jiuyuan, Haniel (damage build)
DiabolosChaos DMG +10%Ignores 12% Chaos RES; for 20s after triggering a Fission / Burn reaction, ignores 24% Chaos RESLacrimosa (1.1), Chaos DPS
Devil’s Blood: CursePsyche DMG +10%DMG +18%; raised to +36% when attacking targets in a Fission / Corrosion stateFadia (damage build), Aurelia
Street BoxerKarma DMG +10%Crit rate +14%; an extra +14% (for +28% total) when the team triggers Soul Drain or Corrosion, for 20sHathor, Skia, Karma Main DPS

B. The Six Universal Sets (No Element Restriction)

Set (EN)2-Piece4-PieceBest Characters
Kingdom’s GuardDEF +15%Shield value +20%Kuili, all shield supports
Quiet ManorMental DMG +10%Each basic attack gives Mental DMG +12% (up to 3 stacks, +46% total), each lasting 6sMental DMG characters (harder to maintain)
Shadow CreedATK +10%For 20s after casting a Skill, ATK +25%Universal Sub-DPS / damage supports (all-purpose)
Tiny Big AdventureHP +10%Each time you take damage, max HP +4% (up to 10 stacks = +40%); the Ultimate grants all 10 stacks instantlyFadia (HP-sharing mechanic)
Thea’s Night TavernHP +10%Healing +20%Edgar, future healers
Speedy HedgehogEnergy recharge +12%After casting the Ultimate, whole-team ATK +15% (20s)Sakiri, Haniel, all energy supports

4. Rarity, Main Stat, Substats

Rarity

  • S-tier (orange): Legendary, full 4-piece bonus → the main farming target
  • A-tier (purple): Epic, usable as a transitional piece
  • B-tier and below (blue/green): early-game transitional; all can be dismantled after Level 30

Main Stat (1 per Cartridge)

Candidates: Crit rate / Crit DMG / Elemental DMG% / ATK% / HP% / DEF% / Healing bonus / Energy recharge

Priority by role:

RoleMain Stat Priority
Pure burst DPSCrit DMG / Elemental DMG%
ATK-type DPSATK% / Elemental DMG%
SupportEnergy recharge
HealerHealing bonus / HP%
ShielderDEF%

Substats (4 per Cartridge, permanently fixed)

Candidates: Crit rate, Crit DMG, ATK%, flat ATK, DEF%, HP%, generic DMG%, elemental RES, etc.

Reinforcement rules:

  • Reinforcing every +5 levels “activates” one substat (+5, +10, +15, +20 each activate one)
  • The substat candidates and their values are locked in the moment you obtain the piece and never change

Substat Priority for DPS Characters

Main stat → Elemental DMG% > Crit DMG > ATK% SubstatsDouble crit (crit rate + crit DMG) > Elemental DMG% > ATK% > generic DMG%

Push crit rate to 60–70%, then stack crit DMG.

5. Farming Location: The Rabbit Hole Domain

Domain Basics

ItemDetails
LocationRight side of Cape Square, south of the Midas Arc Workshop
UnlockHunter Level 10
Stamina cost per run40 stamina (Character Pixels)
Simultaneous dropsCartridges, manhole reinforcement materials, copper/silver/gold Radish coins, Hunter EXP

⭐ The 6 Nodes and Their Sets (Key Mapping Table)

NodeCorresponding 2 Sets
Clock TricksLost Radiance + Diabolos
Sculpture GalleryStreet Boxer + Devil’s Blood: Curse
Latitude LoomFireflies and the Forest + Crimson: Twin Butterflies
Defend the RadishKingdom’s Guard + (data TBD)
Mental MapSpeedy Hedgehog + Quiet Manor
Night of the RailsShadow Creed + Tiny Big Adventure

Each node always drops 2 sets (1 elemental + 1 universal), so picking the right node is the first step to farming the right set.

Domain Difficulty and Drop Rates

  • Normal: blue/purple Modules (transitional)
  • Hard: purple/orange Modules
  • Rift (high difficulty, unlocks at Level 30): high chance of orange Modules, the top farming target

Don’t farm heavily before Hunter Level 25; efficiency is highest after entering Rift at Level 30.

6. Reinforcement Mechanics + Acquiring Modules

Reinforcement Rules

  • Cartridge level cap is +20 (synced with Modules)
  • Every +5 levels unlocks the effective value of one substat
  • Reinforcement materials: Manhole (three tiers) + Funds + beetle coins

The Rewind System (Acquiring Modules)

Access via: Character → Console → Gear → “Rewind” in the bottom-left corner

Rewind TypeCostOutput
Normal Rewind80 Radish coins / pullBlue/purple Modules
Advanced Rewind200 Radish coins / pullPurple/orange, purple guaranteed
Choose-ShapeHigher cost+50% cumulative when pulling the same shape repeatedly

⭐ Guaranteed Shop Pity (Key to F2P Endgame)

  • Harmony Workshop Shop: can buy 1 orange Module per week
  • Funds Shop: limited to 2 orange Modules per week
  • 3 guaranteed orange Modules per week total

This is the key reason NTE is far faster than artifacts — F2P players have a clear, defined endgame timeline.

S-Tier Characters (Mainstream Meta Lineups)

CharacterMain Set (4)Secondary Set (2+2)Main Stat Priority
Esper Zero (protagonist)Lost Radiance 4Shadow Creed 2 + Lost Radiance 2Crit rate → Cosmos DMG%
Hotori / FirebirdLost Radiance 4Lost Radiance 2 + Shadow Creed 2Crit DMG → Cosmos DMG%
ChizLost Radiance 4Lost Radiance 2 + Fireflies and the Forest 2Crit DMG → Cosmos DMG%
BaicangCrimson: Twin Butterflies 4Crimson 2 + Shadow Creed 2Crit DMG → Incantation DMG%
NanallyFireflies and the Forest 4Fireflies 2 + Shadow Creed 2HP DMG% → Crit DMG
MintFireflies and the Forest 4Fireflies 2 + Shadow Creed 2HP DMG% → Crit DMG
JiuyuanFireflies and the Forest 4Fireflies 2 + Shadow Creed 2Crit DMG → HP DMG%
HathorStreet Boxer 4Street Boxer 2 + Shadow Creed 2Crit DMG → Karma DMG%
SkiaStreet Boxer 4Street Boxer 2 + Shadow Creed 2Crit DMG → Karma DMG%
Fadia (damage)Devil’s Blood: Curse 4Devil’s Blood 2 + Shadow Creed 2Psyche DMG%
Fadia (HP-sharing)Tiny Big Adventure 4Tiny Big Adventure 2 + Kingdom’s Guard 2HP%
AureliaDevil’s Blood: Curse 4Devil’s Blood 2 + Shadow Creed 2Crit DMG → Psyche DMG%
Lacrimosa (1.1)Diabolos 4Diabolos 2 + Shadow Creed 2Crit DMG → Chaos DMG%
SakiriSpeedy Hedgehog 4 (4× Type Ⅲ)Speedy Hedgehog 2 + Kingdom’s Guard 2Energy recharge
HanielSpeedy Hedgehog 4Speedy Hedgehog 2 + Fireflies 2Energy recharge
EdgarThea’s Night Tavern 4Thea’s 2 + Kingdom’s Guard 2Healing bonus / HP%
KuiliKingdom’s Guard 4 (4× Type Ⅲ, +12% DEF each)Kingdom’s Guard 2 + Crimson 2 (Crimson 4 for DoT builds)DEF% / Energy recharge

A-Tier Characters (Daffodill, Chiz, etc.)

These usually serve as transitional picks or specific Anima-ring triggers; the recommendation is to follow the same-element Main DPS set. The detailed build data has not yet been fully established by the community — defer to in-game data.

8. New-Player / F2P Fast-Track Route

Week 1 Priorities

  1. Don’t grind Cartridges hard before Hunter Level 25 (drop rates are too poor — pure stamina waste)
  2. Stamina priority order: Main DPS EXP → Main DPS ascension → City Tycoon unlock → Sub-DPS → supports → skill materials → Funds
  3. Gear only needs to be “good enough for your Main DPS”; in the early game, run exploration quests first to scrape together some A-tier pieces to make do
  4. Exploration Guide Level 8: gives you a free Lost Radiance legendary Cartridge + a 4-piece activation Module setbe sure to grab it
  5. Once you reach Level 30 and unlock the Rabbit Hole “Rift” difficulty, start long-term farming

The 3 All-Purpose Sets (Farm First)

  1. Shadow Creed — usable as a 2-piece by almost every Sub-DPS / damage build, extremely versatile
  2. Lost Radiance — used by Esper Zero, Hotori, Chiz, and all Cosmos Main DPS, and one is given free at launch
  3. Fireflies and the ForestNanally, Mint, and Jiuyuan all benefit at once, so a full farm can be shared across three characters

Can Wait Until Later

  • Quiet Manor: stacks are hard to maintain (only 6s)
  • Kingdom’s Guard: only needed by shield characters like Kuili
  • Thea’s Night Tavern: only needed by Edgar / healers
  • Tiny Big Adventure: exclusive to Fadia’s HP-sharing build

The “Auto-Equip” Trap

⚠ There is an official “Auto-Equip” button, but the community broadly recommends not using it — it won’t prioritize placing the right shapes to trigger the 4-piece bonus. You must place pieces manually until “all 4 correct Modules are filled in” to activate the legendary effect.

9. The “NTE Flavor” of the Gear System (Summary)

Compared with Genshin artifacts / ZZZ Drive Discs, the Gear system’s exclusive selling points:

  1. “What you see is what you get” substats — a core draw for players tired of re-rolling
  2. Puzzle-grid design — more strategic than the usual “five-piece set,” and visually expressed
  3. Guaranteed shop pity — 3 guaranteed orange Modules per week, making F2P endgame far faster than artifacts
  4. First-week Exploration Lv 8 guaranteed Lost Radiance — a launch bonus the community calls “a loss if you don’t grab it”
  5. No substat re-rolling — but because substats are decided from the start, this is actually an advantage

FAQ

What is Gear, and how is it different from Arcs? +

Gear (Cartridge) is the character set-equipment system, made up of two parts: the Cartridge + the Module. The Cartridge defines the "set type" (it has a 4×5 = 20-cell grid), and Modules slot into the grid like Tetris pieces to activate effects. Arcs are weapons, Gear is the set equipment — the two systems are completely separate. Fill in 2 Modules of the matching shape → 2-piece set bonus; 4 Modules → 4-piece set bonus (endgame).

What is the single biggest difference between NTE Gear and Genshin artifacts? +

"Substats are all visible from the very start, and are permanently fixed"! Unlike the random upgrades of artifacts, what you see is what you get — the moment you pick a piece up you can see whether its substats are good and just use it, with none of the painful substat-grinding loop. The level cap is +20, and every +5 levels "activates" the value of one substat, but the substats themselves never change. This is NTE's core selling point for players burned out on artifacts.

Of the 12 sets, which should a new player farm first? +

Three sets have the widest use: (1) Shadow Creed — ATK +10% / +25%, usable as a 2-piece by almost every Sub-DPS / damage build; (2) Lost Radiance — used by Esper Zero, Hotori, Chiz, and every Cosmos Main DPS, and the Exploration Guide Lv 8 gives you one for free (be sure to grab it first); (3) Fireflies and the Forest — shared by Nanally, Mint, and Jiuyuan. Don't grind hard before Hunter Level 25; wait until Level 30 unlocks the "Rift" difficulty, then farm heavily.

Where is the Rabbit Hole domain, and how do I pick the right node? +

Location: right side of Cape Square, south of the Midas Arc Workshop; unlock requirement is Hunter Level 10. There are 6 nodes, and each node always drops 2 sets (1 elemental + 1 universal). The mapping: Clock Tricks (Lost Radiance + Diabolos), Sculpture Gallery (Street Boxer + Devil's Blood: Curse), Latitude Loom (Fireflies and the Forest + Crimson: Twin Butterflies), Mental Map (Speedy Hedgehog + Quiet Manor), Night of the Rails (Shadow Creed + Tiny Big Adventure), Defend the Radish (Kingdom's Guard + one other set).

Can I re-roll Gear substats? What if I leveled the wrong character's piece? +

You cannot re-roll substats, and you cannot re-draw substats — substats are permanently fixed and decided the moment you obtain the piece. Don't worry about leveling the wrong character's piece — when you dismantle it, most materials are refunded and can be reassigned to another character. There is an official "Auto-Equip" button, but the community broadly recommends not using it — it won't prioritize placing the right shapes to trigger the 4-piece bonus; you must manually place pieces until "all 4 correct Modules are filled in" before the legendary effect activates.

Gear data compiled from public sources including Game8, GameWith, Kaiden.gg, Mobalytics, Prydwen Institute, NTE Guide, ZeroLuck, AllThings.How, Bahamut, Mobile01, 4Gamers, LDPlayer, Entertainment Taxi, HN News, Gamersky, 17173, and others. Some set names (e.g., Lost Radiance vs. Lost Glow, Baicang vs. Baizang) vary slightly between sources; defer to in-game text. New sets from 1.1 “Dream-Wandering Corridor” will be added once they go live.

#Gear#Cartridge#Module#progression#substats

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