Where to Farm NTE Materials? Ascension + Skill Upgrade Material Sources & Efficient Stamina Routes
A complete rundown of where to farm character ascension and Anima (skill) upgrade materials in Neverness to Everness (NTE) — which material drops where, how Anomaly Hunt / Pilgrimage / open world map up, and the most stamina-efficient routes, all in one guide.
Published: 2026/05/31
Key takeaway: Just remember materials in five categories — EXP materials come from stamina stages (Houdini’s Magic Stage), ascension materials come from Anomaly Hunt World Bosses + open-world gathering, Anima (skill) upgrade materials are built up from daily stamina stages + topped off at the high tier by the Anomaly Pilgrimage weekly, Beetle Coins come from exploration and stamina-stage drops (scarcest late game, stockpile early), and Arc / Gear materials come from endgame domains. The stamina-allocation mantra: EXP → Ascension → Skills → Arc → Gear. For exact per-character materials and amounts, always defer to what the game shows in-game.
A lot of people get stuck on “this character is about to ascend — where on earth do I farm the materials?” The catch is that in NTE every character eats slightly different materials, and they get adjusted between versions too. So this article won’t cram in a per-character quantity table that’s bound to go stale — instead it takes the angle of “material type → source system → efficiency tips”: once you understand which “type” of material maps to which “system,” you can quickly find where to farm by cross-referencing the in-game progression screen yourself.
How many categories do materials fall into?
NTE’s character progression materials roughly group into five major categories:
| Category | Use | Traits |
|---|---|---|
| EXP materials (carrot type) | Character / weapon leveling | Highest demand, most common |
| Ascension materials | The level-cap gate every 10 levels | Mix of character-specific + universal materials |
| Anima (skill) upgrade materials | Upgrading a character’s Anima / resonance skills | Scarcest early, high tier from weekly |
| Beetle Coins (Scarab Coins) | Universal currency for leveling / ascension / weapons | Easiest to run dry late game |
| Arc / Gear materials | Equipment-system progression | Endgame content |
Different sources may name materials differently (CN server / EN wiki), so for the precise per-character materials and exact amounts, defer to the in-game progression screen.
Where to farm each category?
The table below is the core of this article — material type mapped to the system that grants it, plus efficiency notes.
| Material type | Main source system | Notes |
|---|---|---|
| EXP materials (carrots) | Stamina stages (Houdini’s Magic Stage-type domains) | To stockpile a big batch of EXP at once, farm here; usable with double-reward sweep |
| Ascension materials | Anomaly Hunt (World Bosses) + open-world gathering / monster drops | When ascension is blocked, beat the matching Boss first; cover shortfalls by exchanging with currencies like rosemary dice in the shop |
| Anima upgrade (early-mid) | Daily stamina stages + Hunter Exchange trades | Scarcest early; the community advises clearing the matching stamina stage once a day |
| Anima upgrade (high tier, S-rank) | Anomaly Pilgrimage (weekly Boss) | The chokepoint resource for the final few levels — be sure to max out 3 runs per week |
| Beetle Coins | Open-world exploration + stamina-stage drops + Hunter Exchange purchases | Usage skyrockets with level, stockpile early |
| Arc / Gear materials | Endgame domains / Rabbit Hole | Only invested in heavily late game |
Don’t mix up the three “Anomaly” systems
Most material sources hang off three similarly-named systems, which is the easiest place to get confused:
- Anomaly Hunt (World Bosses) — they respawn after being defeated and can be farmed repeatedly; this is the main source of ascension materials. For Boss locations, weakness elements, and recommended teams, see the Boss Bestiary.
- Anomaly Pilgrimage (weekly) — resets every Monday, capped at 3 reward claims per account per week (shared reward pool), and produces high-tier Anima upgrade materials. This is the key to whether your skills can be maxed out.
- Anomaly Commission — the early game’s material powerhouse and a free source of S-rank Arcs; remember to clear them daily / weekly. For the full list, see the Anomaly Commission Quick Reference.
Don’t forget the shop and the open world
Not everything has to cost stamina:
- Hunter Exchange: trade for Beetle Coins, life-skill materials, and more — a steady supply line.
- Exchanging with secondary currencies like rosemary dice: a backup channel when the anomaly materials needed for ascension fall short.
- Open-world gathering / exploration chests: pick up Beetle Coins and anomaly materials along the way, costing no stamina — a free source F2P players shouldn’t miss. For the overall free-resource strategy, see Crystals & Free Resources.
Stamina efficiency tips
Stamina (Character Pixels, cap 240, +1 every 6 minutes) is the real bottleneck of progression — how you allocate it matters more than how much you farm.
Priority mantra: EXP → Ascension → Skills → Arc → Gear
- Rookie phase (Hunter below level 25): give almost all stamina to EXP materials and pull up your main DPS’s level first. Depth before breadth — for the progression order, see Character Build Priority.
- Mid game (Hunter 25–40): shift toward ascension + Anima upgrade materials, splitting EXP and skills roughly 1:1, and lock in the 3 Anomaly Pilgrimage runs per week on your schedule.
- Late game (Hunter 40+): only now start farming Arc / Gear in bulk. For endgame domains and Rabbit Hole gameplay, see Endgame Content: Ghost Fire Train.
Three habits that save stamina
- Use double-reward sweep: for stamina stages where you know exactly which material you want, just double-sweep it in one go to save on clicks.
- Run the weekly first, then plan dailies: Anomaly Pilgrimage is a fixed weekly expense of 60 stamina per run × 3 runs = 180 stamina — reserve it first, then split the rest among daily stages.
- Don’t grind endgame content early: Gear / Arc orange materials have poor drop rates early on, so farming them early is pure stamina waste — wait until you’ve unlocked the high-difficulty content late game to invest.
For the full 15-minute daily SOP, stamina cap, and recovery mechanics, see the Daily / Weekly Must-Do Checklist.
One-line summary
Memorize the material-to-system mapping and you’re set: EXP → stamina stages, Ascension → World Bosses + gathering, Anima → stamina stages as the base + weekly to top off, Beetle Coins → exploration + stamina stages (stockpile them), Arc & Gear → endgame. For everything else, the precise per-character materials and amounts always defer to the in-game screen — versions change often, so don’t get locked into any fixed quantity table.
FAQ
Where do I farm NTE character "ascension materials"? +
Ascension materials (the cap that gates you every 10 levels) mainly come from Anomaly Hunt (World Bosses) drops, paired with anomaly materials from open-world gathering / monster drops, plus the universal ascension materials that every character eats at every stage. When you fall short, you can exchange for anomaly materials in the shop using secondary currencies like rosemary dice. Simple rule: when a level cap blocks your ascension, go beat the matching World Boss first. For detailed Boss locations and weaknesses, see the Boss Bestiary. The exact material types and amounts are whatever the game shows in-game.
Where do NTE character "Anima (skill) upgrade materials" come from? +
Anima upgrade materials split into two tiers: the early-to-mid tiers mostly come from daily stamina stages (Houdini's Magic Stage-type domains) and Hunter Exchange trades; the high tier (the final few levels) of S-rank materials can almost only be obtained from Anomaly Pilgrimage (weekly Boss) — which is exactly why the weekly checklist keeps stressing that you must not skip the 3 Anomaly Pilgrimage runs each week. Community wisdom is that Anima materials are the biggest shortage early on, and clearing the matching stamina stage once a day makes the most noticeable difference.
Why do I keep running out of Beetle Coins (Scarab Coins)? +
Beetle Coins (Scarab Coins) are the universal currency that leveling, ascension, and weapon enhancement all consume, and the usage scales up with your level — they're the easiest thing to run dry late game. Sources: open-world exploration pickups, stamina-stage drops (Magic Stage / Bubble Canned Goods Factory / Rabbit Hole, etc.), and Hunter Exchange purchases. We recommend stockpiling early rather than discovering a shortage right when you need to ascend. For routes to earn Fons and currency, see the City Tycoon Guide.
Stamina (Character Pixels) is limited — which materials should I prioritize farming? +
The mantra is EXP → Ascension → Skills → Arc → Gear. In the rookie phase (Hunter below level 25), pour everything into EXP materials to push your main DPS's level; mid game shift to ascension + Anima upgrade materials; only late game do you farm Gear in bulk. Stamina stages can be cleared in one go with double-reward sweep. Anomaly Pilgrimage costs 60 stamina per run, capped at 3 times per week, which is a fixed weekly expense you must reserve for first. For full stamina planning, see the Daily & Weekly Checklist.
The material-source mappings in this article are compiled from public community sources including Bahamut, GamerSky, GameWith, Game8, Mobalytics, neverness.gg, and ZeroLuck. Each character’s exact per-item materials, precise drop rates, and quantities vary widely and frequently change with versions, so they are deliberately left unspecified here — always defer to the in-game progression screen.
Related articles
Neverness to Everness (NTE) Equipment Systems Explained: Arc, Gear & Substat (Affix) Priority
Fastest Way to Level Up Hunter Level in NTE + Identification Level (Drops/Enemy Strength) Mechanics