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Neverness to Everness (NTE) Glossary: Every Common Term Explained
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Neverness to Everness (NTE) Glossary: Every Common Term Explained

A beginner glossary for Neverness to Everness (NTE) — elemental reactions, Arcs, Crystals, gacha pity, Ultimates, and character roles, with every common in-game term explained in one place.

Published: 2026/05/20

Quick answer: This article lays out the most common NTE game terms in plain language — Crystals (gacha currency, 160 Crystals/pull), elemental reactions (damage reactions triggered by adjacent elements), Arcs (the weapon system), pity (the gacha pull-count guarantee), S/A-rank (character rarity), and Main DPS / Sub-DPS / Buffer / Healer (character roles).

Just started Neverness to Everness and feeling lost over “reactions,” “Arcs,” and “soft pity”? This article rounds up the terms new players run into most, explained as plainly as possible.

Basics and Currency

  • Crystals (環石) — The main gacha currency, earned mainly through free channels like quests, events, and redemption codes. For every method of getting them, see the free Crystals farming guide.
  • Beetle Coins (丁幣) — The general-purpose in-game currency, spent on day-to-day character building.
  • S-rank / A-rank — Character rarity tiers. S-rank is the highest rarity; A-rank is relatively easy to obtain and cheaper to build.

Combat and Skills

  • Elemental Reaction (異能環合) — The heart of combat in NTE. The game has 6 elements, and characters of adjacent elements can trigger a “reaction” with one another, dealing extra effects and boosting damage. See the elemental reaction system breakdown.
  • Element (屬性) — There are 6 in total; each character has one fixed element, which is what you build your team’s reactions around.
  • Stagger (削韌) — The amount an attack reduces an enemy’s “poise”; once poise is worn down enough, the enemy enters a more vulnerable state.
  • Normal Attack (普通攻擊) — A character’s basic combo attack.
  • Skill (戰技) — A character’s main active ability.
  • Ultimate (終結技) — The big move cast after building up energy, usually a character’s highest single hit of damage.
  • Support Skill (支援技) — A skill triggered when you swap in to that character; the key to chaining combos and elemental reactions.
  • Passive (被動) — A character’s always-on passive effect, with no manual activation needed.

Character Roles

  • Main DPS (主 C) — The team’s primary damage dealer, responsible for most of the damage.
  • Sub-DPS (副 C) — A secondary damage dealer that bridges combos.
  • Buffer (輔助) — Provides buffs and crowd control.
  • Survival / Healer (生存 / 治療) — Keeps the team’s HP up and sustains its longevity.

For how to combine these roles, see team building basics: team structure and element pairing.

Gacha Terms

  • Banner (卡池) — A gacha event pool, split into character banners and Arc banners.
  • Pity (保底) — The mechanic that guarantees a high-rarity character or item after a set number of pulls.
  • Soft Pity (軟保底) — The window where, after reaching a certain pull count, the S-rank rate starts climbing sharply (pull 70 onward on the character banner).
  • Hard Pity (硬保底) — The upper-limit guarantee on pull count, granting the current featured S-rank (pull 90 on the character banner).
  • Lose / Win 50/50 (歪 / 不歪) — In some games, pulling an S-rank on a limited banner has a chance to “lose” into a non-featured character; NTE limited banners do not use this mechanic — any S-rank you pull is always the featured character. See the full gacha pity breakdown.

Gear and Building

  • Arc (弧盤) — The weapon system in NTE; can be upgraded and grants stat-line bonuses. See the Arc equipment system breakdown.
  • Build (養成 / 培養) — The umbrella term for raising a character’s level, skills, and gear. For how to allocate resources, see the character build priority guide.

Game terms may change as the game updates — defer to the in-game descriptions for the actual definitions.

FAQ

What are "Crystals" in NTE, and how do I get them? +

Crystals (環石 / Annulith) are the main gacha currency in NTE, and 160 Crystals = 1 pull. You earn them mainly through free channels like quests, events, and redemption codes. For every method, see the free Crystals farming guide.

What is an "elemental reaction" in NTE? +

Elemental reactions are the core combat mechanic of NTE. The game has 6 elements, and characters of adjacent elements can trigger a "reaction" with one another, dealing extra effects and boosting damage. See the elemental reaction system breakdown for details.

How many pulls is NTE pity, and can the banner lose 50/50? +

On the character banner, soft pity begins at pull 70 (the S-rank rate climbs sharply), and pull 90 is hard pity, guaranteeing the current featured S-rank. NTE limited banners do not use a 50/50 lose mechanic — any S-rank you pull is always the featured character. See the full gacha pity breakdown.

What is an "Arc" in NTE? +

Arcs (弧盤) are the weapon system in NTE; they can be upgraded and grant stat bonuses. For equipment and stat-line details, see the Arc equipment system breakdown.

#Beginner#Terms#Glossary

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